Dark Ages Test Battle

Off to the Ilko Gaming Hut last night for Warhammer Ancient Battles Dark Ages. After painting 75 models I discovered that I had 250 points so Tom had to do loads of loansies.

General Ballroom took the late Roman and Saxon force. I was Saxon Irish.

Here is GBs line up, 4 units in 750 points.


My left flank, 2 units of 24 Ceithern


The rest of my force, two units of slingers, 24 Duguth (I am going to spell these wrong) and some Combrogni Cavalry with my Athling.


Battlefield shot, I am hopeful of enveloping the smaller force!


General Ballroom with the more defensive army moves up?


GBs right flank is secured by these fellas who are nine ways awesome if charged!


But if they charge up hill into a formed unit takes some of the sting out of them


The thin roman line is stretched thin


A lot happens in one turn. My cavalry break the Saxons with a flank charge


GB’s Duguth charge mine, roll awful dice and bounce in the centre and my Ceithern run down the late Roman’s. Oh and my other Ceithern murder the archers.


GB’s tabletop embodiment remains in a heroic last stand where he is javelined down as he charges in.


As a test game we only learned a few things:

  • GB will charge with everything at everything so we need to get him a Welsh or Saxon army!
  • Slingers are brutal, in this size game 20 was too many
  • Cavalry did better than they should in this and this was the exception not the rule
  • I did like playing Warhammer again but there are some bits wrong with it!

GB said he would play again and wants us to play ancients with another ruleset (hey we don’t know any of the ones we play so why not chuck another on the pile! But he has only painted 10 Carthaginians so we won’t have to do this for 10 years!


Further Battles for Ilkestan 4

Last night we convened in the Ilko Gaming Hut for some quality 40K action back on Ilkestan 4. If you look it is a binary star leading to dual shadows of the desert plains (happy GB?). Those of you following the blog will note the ever changing Mats as GB buys up the EU surplus of battle mats.

Tom starts deploying his Orks top left, GB top right with the Genestealers and I take bottom left with Crimson Fist Space Marines.


GB vowing to play a canny skulking game, charges straight at Tom!


The thin blue line lead by Pedro Kantor!


Tom bunkers down ready for the purple onslaught


First strike Tom wellies his kans into the stealers.


More genestealers wash around the shores of Tom’s defenses.


This is supposed to be an arty shot showing a lictor hiding in a ruined corridor


GB throws more bodies at the orks


The Kans cannot stand against such overwhelming odds


Tom is almost done as all but forgotten I start to trudge up the table!


Poor old Burna Boyz are surrounded on all sides. Can they burn their way out.


My Dread, largely unopposed wanders onto the objective and wins an undeserved and hollow victory.


We all had fun but the rule of whoever GB throws his Genestealers at means the other player wins holds true. I was a spectator for it and felt bad for shooting up Tom as without me destroying his large ork unit from afar he might have weathered the GS storm better. I think we might need to think harder on this or (heaven fore fend) get a fourth member of the group *cough Andy!

Sharp Practice – The Hunt for Creamy Beatrix

So we met up last night for some Sharp Practice. Tom was being the Brits, I was the French and General Ballroom hosted magnificently! Beautiful table!

We both start off off the board!


Tom shows off his tiny pezzal!


My force pre deployment


I activate first and march down the road (spoilers – this ends very badly)


Next my Voltigeurs skirmish onto the board. Tom is nowhere to be seen!


Still no sign of the Brits as I start to search for the escaped prisioner in the building!


My force continues its route through the countryside


Tom appears on my flank – I hadn’t thought this through and was pretty much taken out of the game by that one volley to the march column flank!


At 3 markers a turn it would be 6 turns before this formation was unshaken. If Tom did not shoot again!


The thin red line!


My other troops rush to the rescue


Tom now deploys the rest of his force, and despite me having had a couple of turns in hand I am in a lot of trouble!


My second set of line infantry may be able to capitalise on Tom’s formation!


But no, British shooting is too good. The column stalls. I land a flank volley on the British line.


My other Voltigeurs go chasing off to find Beatrix whilst all my line infantry languish under blast markers.


Tom’s centre companies


We have done the whole Sharp Practice before. I think it was a long day. I was tired and this game feels a little over complex for me. Some games the rules are all but invisible.  I cannot say that about this. It is a thing even with a lot of practice (get it) would remain evident that the rules not the feel drive the action.

I love the period and I love how the game looks. But I think this will be my last game of Sharp Practice. I must type up my own set of rules!

15mm ACW

So last night it was over to Owen’s for American Civil War 15mm. I got to meet his daughter’s boyfriend Nat who was going to be commanding the Union whilst I as always took the confederates. I am on the right!

Nat’s mission was to exit via the road on my table edge.


Owen uses an adapted version of Black Powder with rules for troop experience and different firearms.


Nat was on his first go so just blazed away for the majority of the battle. I simply went for disrupting as many units as possible to minimise Union movement and shooting.


Up close the two sides blaze away across the fences. I asked Owen to make me a load of these fences in 28mm and there are no prizes for his response!


The Union in this battle had a significant number advantage so  casualties for me were far more costly.


In the end my centre broke leaving Nat free to race through the gap. There was nothing I could do to stop him.

Fantastic game and a brilliant set up. Thank you Owen for wargames, hosting and chicken!

The Men who would be Kings Battle Report


So the night before last we played a game of TMWWBK by that great bloke Dan Mersey (he wrote nice things on my old blog and is a mate of Tom’s so he is alright by me).

I have to say this is a fantastic little rules set. The game bashed along at a fair old pace. Tom had done a lovely job of painting all the models and he even did unit cards so you randomly got variants of each unit to make them more flavoursome.

The game begins with one of my units defending “Creamy Beatrix” as the Afgan hordes descend. I am not going to lie, at this point and with General Ballroom getting the first turn and storming onto the table with his entire army I darn near crapped myself.


My troops formed close order drill and I brought on a field gun


GB herds more guys towards me


And yet more


They are getting very close!!


GB moves again and I am now terrified, but then I shoot


and a unit is cut in two!


It then got all very exciting and I forgot to take photos for ages, hardly anything left


To win GB had to get two units to the creamy one, my firepower proved too much, but the game went down to the wire.

Looking forward to doing more though we are talking about starting the French Indian wars!!!


40K Three Way – Salamanders, Orks and Genestealers

The members of the Sherwood, Hucknall Ilkeston Team gathered once more for wargamming and drinking. I suggested going to the pub but 40K won out.

First time in a while I have beaten Tom to the punch and got my report up first.

This is a 50 power game (the power thing is working really well for us as it is quick and easy – I can see it being open to abuse but we aren’t that clever) I warned Tom before we started that General Ballroom’s Genestealers are lethal.

With that is mind he lined up next to me and made for a fight!

I am on the left and Tom is on the right


Did I see something moving in those buildings?


Oh, they are all full of Genestealers, sad face. You get 10 Genestealers for 8 power making them slightly cheaper than a Tactical Squad. I think with the GS’s moving at 8″, advancing D6″ and then being able to charge 2D6″ you have potentially the one turn charge! Once in combat the Marines can’t win so it is all on the shooting!


Tom is lined up ready to smash me with his main unit


Which he duly does, my Captain’s heroic intervention is the only thing denting those Orks, the Dread eats a couple of Nobs, I am trying for the morale check


While Tom and I tear lumps out of each other GB is free to roam the board


What remains of my force as my Captain cuts down the last of the boys. I have lost two dreadnoughts and a Tactical squad!


At this point: GB has lost one model, Tom has a Trukk with some boyz in and a couple of Deff Koptas, I have a Captain badly injured, a Tactical Squad and an Assault squad in reserve.


The inevitable happens and the Genestealers pounce. Tom and I take a fair few with us but in the end the blue and purple tide carry the day!


I am really enjoying 40K and it is an absolute joy to get each of my armies out to see how they fair (TBH a lot are Space Marines and so it is different windows into the same house) I am going to look at getting the Chaos and Elves book so that I can give those a blast too. Anyway I think I am just rambling so will sign off for now!

Chaos Marines vs Orks

So Mr John French (off of writing Horus Heresy Books and stuff) came round for a game. This was the first time I had faced the Chaos men and I rolled out the Orks

Sadly I took only two photos so this is more of a postcard than a holiday letter


Lots of Orks


So we had a great game and a great chat. I learned just how tough Chaos is with a lot of invulnerable saves rocking around. Ork Warbosses got harder, Chaos Lords less so.

Three way 40K, Guard, Templars and Orks

Tom and gaming heir arrived for a Saturday afternoon game, we flipped through the 40K and found out the rules for multi player games. On the bones of Triumph and Treachery the system works really well.

Tom got his Battle Report up first just go here.

Gaming Heir bunkered down with his mighty Templars


I am at the end and hugging cover too as I am somewhat out matched having the worst possible combination of neither armoured nor blob guard army.


Tom’s Red Orks, they are super tough!


Tom starts the treck into no mans land!


My Leman Russ goes up against the Land Raider Crusader, that doesn’t go well for me. Multilaser Scout Sentinels hunt Orks, must remember to keep them out of charge range!


Still a lot of dudes on the table, keep your heads down lads


The Orks head towards objective on my right,  I have a squad their but that will not stop a Trukk, Warboss and Ork mob.


Chimera and Kasrikin are going to try and stop the Ork advance


Meanwhile Gaming Heir is being overwhelmed by Orks, the shear volume of dice pumped out by Ork units mean that equal points of Tactical Marines versus Orks is a super tough challenge


A barely scratched Land Raider is winning the tank dual.


My Iron Fist squad take the objective but the Orks are coming


The Shoota Boyz pile into the guard, not going too well


Tom had all the objectives bar one and had racked up all the points and won. Well fought and loads more 40K fun!!

Warhammer 8th with Owen

My really good friend Owen Branham (off of Forge World) who I had the privilege of working with for 20 years came over to play some war games and drink beer. We went for the classic Dwarfs vs Orcs, how awesome!

Owen’s models have been in loads of GW publications for over two decades (closing on three) so this was a real treat!

We rolled up the Watch Tower scenario which could be tough if Owen bunkers some of that high quality infantry in the tower. He also won the roll so started in the tower, I started ploughing into the tower pronto!


I had another second plan which was to sweep round the left flank with everything with legs, the right is going to be tricky to take!


My boar boys square up against the hammerers, gunna be a big ask from these guys!


Taking my advice Owen drops his 50 strong Dwarf Warrior unit with BSB and Warlord into the tower, that sound was me losing the game!


My chariot tries to do what the Boar Boys failed to!


I have one unit of bog standard orcs (half orcs) trying to stop longbeards coming across the ford, I am less than hopeful!


4 Ironbreakers remain. I was throwing everything at the tower but in the end there was no way to budge those Orcs.


Great game and really good to see Owen. I am back over at his next. report to follow!

Hunting for Treasure in the Congo

Tom, General Ballroom and myself got together at the Ilko gaming Hut to hunt for Treasure in the Congo. Tom,  who is a better blogger than me has already written this battle up and has much more close up shots of the models.

The mission is to get into the centre, dig up the treasure and leg it.


Tom enters stage left and mills about a bit!


Aggressively I pour troops onto the board!


There are some guards on the treasure, I need to get rid of those before I can start digging


I am moving towards the treasure, I am hoping flooding the objective will pay off!


Tom is skulking, not too much of a threat yet!


And then Tom goes and wakes a Gorilla! Oh dear.


Tom’s guys circle the clearing to the north


Disengaging from the Gorilla Tom unifies his force and advances on the objective


Tom is much more together here where as I am over extended in the centre but carving through the guards


I charge in to try and take the advantage with my spears


The clearing is turning into a killing ground with neither player being able to get a toe hold


The young braves battle it out, mine are badly battered and are easy prey for Tom’s untouched warriors


The battle ends with the treasure still in the ground. Neither player could gain any further victory points. As I had murdered all the guards and they pay out 2 victory points each I had won it!!