40K Three Way – Salamanders, Orks and Genestealers

The members of the Sherwood, Hucknall Ilkeston Team gathered once more for wargamming and drinking. I suggested going to the pub but 40K won out.

First time in a while I have beaten Tom to the punch and got my report up first.

This is a 50 power game (the power thing is working really well for us as it is quick and easy – I can see it being open to abuse but we aren’t that clever) I warned Tom before we started that General Ballroom’s Genestealers are lethal.

With that is mind he lined up next to me and made for a fight!

I am on the left and Tom is on the right


Did I see something moving in those buildings?


Oh, they are all full of Genestealers, sad face. You get 10 Genestealers for 8 power making them slightly cheaper than a Tactical Squad. I think with the GS’s moving at 8″, advancing D6″ and then being able to charge 2D6″ you have potentially the one turn charge! Once in combat the Marines can’t win so it is all on the shooting!


Tom is lined up ready to smash me with his main unit


Which he duly does, my Captain’s heroic intervention is the only thing denting those Orks, the Dread eats a couple of Nobs, I am trying for the morale check


While Tom and I tear lumps out of each other GB is free to roam the board


What remains of my force as my Captain cuts down the last of the boys. I have lost two dreadnoughts and a Tactical squad!


At this point: GB has lost one model, Tom has a Trukk with some boyz in and a couple of Deff Koptas, I have a Captain badly injured, a Tactical Squad and an Assault squad in reserve.


The inevitable happens and the Genestealers pounce. Tom and I take a fair few with us but in the end the blue and purple tide carry the day!


I am really enjoying 40K and it is an absolute joy to get each of my armies out to see how they fair (TBH a lot are Space Marines and so it is different windows into the same house) I am going to look at getting the Chaos and Elves book so that I can give those a blast too. Anyway I think I am just rambling so will sign off for now!

Chaos Marines vs Orks

So Mr John French (off of writing Horus Heresy Books and stuff) came round for a game. This was the first time I had faced the Chaos men and I rolled out the Orks

Sadly I took only two photos so this is more of a postcard than a holiday letter


Lots of Orks


So we had a great game and a great chat. I learned just how tough Chaos is with a lot of invulnerable saves rocking around. Ork Warbosses got harder, Chaos Lords less so.

Three way 40K, Guard, Templars and Orks

Tom and gaming heir arrived for a Saturday afternoon game, we flipped through the 40K and found out the rules for multi player games. On the bones of Triumph and Treachery the system works really well.

Tom got his Battle Report up first just go here.

Gaming Heir bunkered down with his mighty Templars


I am at the end and hugging cover too as I am somewhat out matched having the worst possible combination of neither armoured nor blob guard army.


Tom’s Red Orks, they are super tough!


Tom starts the treck into no mans land!


My Leman Russ goes up against the Land Raider Crusader, that doesn’t go well for me. Multilaser Scout Sentinels hunt Orks, must remember to keep them out of charge range!


Still a lot of dudes on the table, keep your heads down lads


The Orks head towards objective on my right,  I have a squad their but that will not stop a Trukk, Warboss and Ork mob.


Chimera and Kasrikin are going to try and stop the Ork advance


Meanwhile Gaming Heir is being overwhelmed by Orks, the shear volume of dice pumped out by Ork units mean that equal points of Tactical Marines versus Orks is a super tough challenge


A barely scratched Land Raider is winning the tank dual.


My Iron Fist squad take the objective but the Orks are coming


The Shoota Boyz pile into the guard, not going too well


Tom had all the objectives bar one and had racked up all the points and won. Well fought and loads more 40K fun!!

Warhammer 8th with Owen

My really good friend Owen Branham (off of Forge World) who I had the privilege of working with for 20 years came over to play some war games and drink beer. We went for the classic Dwarfs vs Orcs, how awesome!

Owen’s models have been in loads of GW publications for over two decades (closing on three) so this was a real treat!

We rolled up the Watch Tower scenario which could be tough if Owen bunkers some of that high quality infantry in the tower. He also won the roll so started in the tower, I started ploughing into the tower pronto!


I had another second plan which was to sweep round the left flank with everything with legs, the right is going to be tricky to take!


My boar boys square up against the hammerers, gunna be a big ask from these guys!


Taking my advice Owen drops his 50 strong Dwarf Warrior unit with BSB and Warlord into the tower, that sound was me losing the game!


My chariot tries to do what the Boar Boys failed to!


I have one unit of bog standard orcs (half orcs) trying to stop longbeards coming across the ford, I am less than hopeful!


4 Ironbreakers remain. I was throwing everything at the tower but in the end there was no way to budge those Orcs.


Great game and really good to see Owen. I am back over at his next. report to follow!

Hunting for Treasure in the Congo

Tom, General Ballroom and myself got together at the Ilko gaming Hut to hunt for Treasure in the Congo. Tom,  who is a better blogger than me has already written this battle up and has much more close up shots of the models.

The mission is to get into the centre, dig up the treasure and leg it.


Tom enters stage left and mills about a bit!


Aggressively I pour troops onto the board!


There are some guards on the treasure, I need to get rid of those before I can start digging


I am moving towards the treasure, I am hoping flooding the objective will pay off!


Tom is skulking, not too much of a threat yet!


And then Tom goes and wakes a Gorilla! Oh dear.


Tom’s guys circle the clearing to the north


Disengaging from the Gorilla Tom unifies his force and advances on the objective


Tom is much more together here where as I am over extended in the centre but carving through the guards


I charge in to try and take the advantage with my spears


The clearing is turning into a killing ground with neither player being able to get a toe hold


The young braves battle it out, mine are badly battered and are easy prey for Tom’s untouched warriors


The battle ends with the treasure still in the ground. Neither player could gain any further victory points. As I had murdered all the guards and they pay out 2 victory points each I had won it!!


40K 8th First Stab

So Tom and I both scampered down to Warhammer World to get copies of the new 40K and other gaming stuff. Then raced back to the North Nottingham gaming hall to try it out. I had quickly read the rules to try and make this a bit easier on us!

I was GM (you don’t need one) Tom was Orks and Tom Jnr was Black Templars. Tom as always beats me to posting so here is his version.

There are three ways to play 40K now much like AoS:

First open play – no points just gauge it

Two, narrative play – uses power and gives rough parity (exact equipment not accounted for)

Three, matched play – full points for tournamenty stuff

I think I would always go with power as life is too short!

So Tom is on the left and his gaming heir is on our right. The Orks pour across the board. Vehicles are faster but infantry about the same.


The Landraider (tin box) is super hard in this and a little worrying for my eyes. It is about a 1/3 of the army value but is un-scratchable for the most part!


The important change for me is that stuff feels more survivable in this version of the rules, which is kinda odd as everything can now hurt everything. Tom’s Deff Dredd took an entire army of shooting without fully (one wound left) exploding which is loads better.


Space Marines proved as hard as before, especially if you dig them into terrain and keep the enemy at arms length.


Overall 40K is not a million miles from where it was. The simplification has enhanced the playing experience and means it is far more accessible for new/returning players. I am very excited to play more.

As promised I will commit to a project. My Project is 100 power of both Orks and Blood Angels so I can invite people over to play. Now back to painting!!

Age of Sigmar with Byron!

For the last five years I have been lucky enough to know the lovely bloke Byron Orde who is all Warhammer Internet Famous as on of the guys behind Facehammer and Element Games. The one thing we never did in all that time was play a game.

Byron came round, brought his soldiers, ate vegan things and then we got ready for some war. Byron has a lovely Elf army and I lined up my Blades of Khorne fellas.

Here are Byron’s Ellyrion Reavers, pound for point the most expensive models you could own.


We have a Phoenix, more Reavers, some archers, Teclis (pretending to be a girl) and a Stormcast backing them up.


My table was set up for old Warhammer and we agreed that the river was impassable except at the bridge (which I still love) and the ford. This lead to the funneling of my much larger army into two choke points. Here we can another Phoenix, archers and Phoenix Guard heading for one of the three objectives.


Say what you like about my largely infantry army but Khorne love the cardio, my Lord and Khorgorath (see my spell checker face palm) make it to the ford at the same time as the Phoenix (Byron’s General)


I do have plenty of bodies to throw at the Phoenix on the bridge, let the grind begin!


Here is our Hero Byron, if only I could give up all meat and diary products I would be that thin!


Byron’s Phoenix is a nightmare to wound as it has save + a million. But my lord has this axe……


My lord gets eaten, but the amazing Blood Warriors (must get another unit) keep swinging even when you kill them, if Byron can just roll enough 1s!


My sneaky move of hiding an Exalted Deathbringer in the Reavers means that the Phoenix starts taking damage on the bridge, I probably should have thrown the warriors in first but we keep chipping at the massive frosty bird!


Khorne Lord on Jugger vs Reavers, sorry Byron!


Byron throws his entire right flank into the melee. That stack of counters is Byron’s bonus to the Phoenix save, sad face!


The reavers die, I now need to swing back round, my those Phoenix’s are tough!!


The world blurs as Celestant Prime arrives, gulp!


At that point the Phoenix General is dragged down, leaving the Reavers to guard the centre!


The Khorne Warriors come in as the Reavers are butchered!


The Celestant Prime after getting very close to dying kills my Jugger Lord!


The Warriors are eaten, the other Bloodreavers fail to kill Teclis.


With this Byron has won the game. By racking up consistent points on the objectives he takes it!!

We then went for beer and Curry, amazing!

The Battle for Creamy Beattrix

Coming to this blog I have to remember that you may not have all the background and in jokes off of the old blog. Especially as I have more followers on the old Facebook and Twitter than anywhere else.

So my gaming group consists of three main members, Tom is a friend who I met in my days in Games Workshop Mail Order nearly twenty years ago, as you can see he has an awesome blog and has also written up this battle so for hilarious commentary and loads of close up photos of miniatures in the battle shoot over there, just don’t forget to come back.

The other corner on the mighty triangle that makes up the Sherwood Hucknall Ilkeston Team General Ballroom (GB), great friend for over a decade. He was our host for the evening and had painted all the scenery and miniatures and had mostly learned the rules.

The Scenario:

My valiant explorer Stefan van Grune had rescued Creamy Beatrix from the dastardly Arabs who had kidnapped her (just from the off I will set out my stall that this whole period feels very racist, though it is very easy to judge from 150 years in the future) they set up camp believing themselves to be safe. The troops of the expedition had been sent off hunting.


Tomadin’s men where unhappy at losing Beatrix stormed onto the field. At the same time my hunting parties returned the jungle.


My guards face off against Tom’s musket men.


With a roar a sleeping lion is awakened from its slumber and drawn into the fray.


Tom has me in a pincer move. Can I hold off until reinforcements arrive. My soldiers, probably my best troops, are closest to the lion (blue turbans) and I was worried that I might lose a key part of my force.


I throw the young braves into Tom’s soldiers, in a shooting match they can’t win but up close they are very nasty!!


My other young braves tackle their opposite number in the other force.


Tom’s young braves and then a volley from the muskets reduce my young brave’s to two men with stress tokens stopping them doing anything this turn!


The lion springs on my soldiers!


Battlefield view. My centre is gone and my soldiers engaged with the lion. I have some very delayed explorers trooping on on the top right corner but it may be too little too late!


The soldiers kill the lion, but both of my young braves units are pretty much done, it is all on the soldiers!


The explorers head through the jungle hoping to outflank Tom


Tom starts searching tents for Beatrix whilst I am trying to rally and claw the game back!


Clawing I am killing the two units of Tom’s soldiers. But I have lost the askari (middle ones) and some braves! Might not have lost!!


But with some crafty work Tom’s grabs the lady and legs it. I lost focus and should have been better!


Another fantastic game of Congo. It has a lovely engine in it. I am not wedded to the theme but I can see variants in other settings coming in the future!

Warhammer Wood Elves vs Orcs

As is tradition for Bank Holiday Weekend Tom and I got together for some soldiers. I had been having a look at the old Wood Elves (they are a mix of very new and very old models). Tom thought that Orcs would be a good match up for so we set to it.

The story (which Tom shrugged at) was that the local toll bridge and surrounding small holdings has seen the on coming rush of an Orc army and called on their neighbours the Wood Elves for help. It was Tom’s Nob against my Wood!

My army:

Level 4 Mage – Shadow Magic

A Waystalker – Bow of Loren

A Glade Captain

16 Glade Guard – Hag Bane Arrows – full command

10 Glade Guard with Starbright arrows – full command

10 Glade Riders

5 Wardancers

5 Wildriders

5 Sisters of the Thorn

5 Waywatchers


Tom Had (from my addled memory):

Orc Warboss – Armour of Destiny, Sword of Swift Slaying

Orc BSB, Light Armour Shield, Amulet of Preservation

Level 4 Night Goblin Shaman

Level 2 Night Goblin Shaman

Night Goblin Big Boss

Night Goblin Big Boss on Massive Squig

28 Orc Biguns – Full Com, Additional hand weapons, probs Banner of Eternal Flame

48 Night Goblins, spears, full com, 2 fanatics

20 Night Goblin Archers, Full Com

6 Trolls (random mix of stone and river)

5 Forest Goblin Spider Riders with bows plus musician

5 Forest Goblin Spider Riders with bows plus musician

2 Orc Boar Chariots

Tom lines up with some big chunky units in the middle


I am facing off with my delicate cavalry


Over on the right you can just spy my Waywatchers in the graveyard, my Wildriders are facing down the spider riders with warhawks in support


Table eye view, there are a lot of Orcs!


Clattering through Tom’s light cav I now have the challenge of some tougher and bigger units!


My bowmen hold the centre, I must paint more of these!


Tom has a moat around the tower but I have to pin cushion him to force him into making some rash decisions


My Glade Riders arrive


Tom’s Chariot smashes into my Treeman, does some damage but does not kill it!


The Warhawks go for the kill!


My shooting was having an effect


My left flank was all but lost


The right flank was better but when outnumbered 3 to 1 every casualty is very expensive!


The glass hammer that is the wild riders come to try and save the Warhawk riders


The Wardancers try to cut the head from the snake, it doesn’t go well


Tom’s 50 Gobbos hold the left flank, the Glade Riders need to break the chariot before the mass gets to them!


My last remaining combat unit lines up against the tower


I had given it a good go and Tom’s army was far from unblooded but it was not a game I was winning. It might be that the army is not in a place where it has a focus or an area where it truly excels at. Bit of thinking and painting required!